Develop 2007 - Interactive Mixing Lecture

April 28, 2009

MP3 Audio: Develop Conference 2007 (18.16mb) Download

By: Rob Bridgett visit website

Genre: game audio lecture

Tags: game audio, lecture, mixing

Dynamic Range: A Study of Software DSP & Run-Time Mixing

With reference to his work on 'Scarface: The World Is Yours',Bridgett will examine the absence of subtlety and silence in the audio of many recent video games, manifested by a lack of dynamic range, over-compression of sound and music assets, and leaving little potential for narrative tension and release.

Specific topics will include:

  • Production practices in which sound, music and dialogue have been consistently over-compressed at the individual asset level
  • Interactive mixing and post-production as a valuable area where dynamics can be artistically controlled via such real-time DSP effects and run-time snapshot mixers to dynamically shape and prioritize the overall sound in an interactive environment

Take Away
Delegates will take away a greater understanding of how run-time mixing can re-define the dynamic range of game audio.

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sound design for the moving image / interactive media

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