Develop 2007 - Interactive Mixing Lecture
April 28, 2009
MP3 Audio: Develop Conference 2007 (18.16mb) Download
With reference to his work on 'Scarface: The World Is Yours',Bridgett will examine the absence of subtlety and silence in the audio of many recent video games, manifested by a lack of dynamic range, over-compression of sound and music assets, and leaving little potential for narrative tension and release.
Specific topics will include:
- Production practices in which sound, music and dialogue have been consistently over-compressed at the individual asset level
- Interactive mixing and post-production as a valuable area where dynamics can be artistically controlled via such real-time DSP effects and run-time snapshot mixers to dynamically shape and prioritize the overall sound in an interactive environment
Take Away
Delegates will take away a greater understanding of how run-time mixing can re-define the dynamic range of game audio.
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Description
sound design for the moving image / interactive media
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