GDC Canada 2009 - Post-production Audio Panel

May 13, 2009

MP3 Audio: GDC Canada 09 - Post-production Audio Panel (28.70mb) Download

By: Rob Bridgett, Leonard Paul, Gordon Durity, Jason Ross visit website

Genre: game audio

Tags: audio, games, lecture, post-production, sound design

A moderated panel discussion on game audio between Rob Bridgett from Radical Entertainment (Scarface), Jason Ross from Relic Entertainment (Dawn of War II) and Gordon Durity from Electronic Arts Canada (Def Jam Vendetta) moderated by Leonard Paul of Lotus Audio (Facebreaker). Topics focus on the final stage of game audio schedule such as mixing, mastering, sound replacement, 7.1 surround and last-minute fixes before shipping.

Intended Audience
Sound directors, sound designers, composers, audio producers and anyone directly involved in the audio production process will benefit from this session. A strong knowledge of game audio is advantageous.

Idea Takeaway
Attendees learn how the game audio pros polish their audio in the final stages to achieve AAA title audio. An inside look into the techniques of advanced game audio for leading game companies is contrasted and demonstrated.


Comments

Post Your Comment

Please enter what you see above:

Play My Full Channel

This Feed Player requires your Flash plug-in to be turned on.

Description

sound design for the moving image / interactive media

Latest Posts

Archive

May 2012
S M T W T F S
 12345
6789101112
13141516171819
20212223242526
2728293031EC

A Few Links

  • Below are a few links that may be helpful.
  • BigContact.com
    Publish your own multimedia channel
  • FeedPlayer.com
    Podcast players like no other

Subscribe