GDC Canada 2009 - Post-production Audio Panel
May 13, 2009
MP3 Audio: GDC Canada 09 - Post-production Audio Panel (28.70mb) Download
By: Rob Bridgett, Leonard Paul, Gordon Durity, Jason Ross visit website
Genre: game audio
Tags: audio, games, lecture, post-production, sound design
A moderated panel discussion on game audio between Rob Bridgett from Radical Entertainment (Scarface), Jason Ross from Relic Entertainment (Dawn of War II) and Gordon Durity from Electronic Arts Canada (Def Jam Vendetta) moderated by Leonard Paul of Lotus Audio (Facebreaker). Topics focus on the final stage of game audio schedule such as mixing, mastering, sound replacement, 7.1 surround and last-minute fixes before shipping.
Intended Audience
Sound directors, sound designers, composers, audio producers and anyone directly involved in the audio production process will benefit from this session. A strong knowledge of game audio is advantageous.
Idea Takeaway
Attendees learn how the game audio pros polish their audio in the final stages to achieve AAA title audio. An inside look into the techniques of advanced game audio for leading game companies is contrasted and demonstrated.
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Description
sound design for the moving image / interactive media
Latest Posts
- GDC Canada 2009 - Post-production Audio Panel
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