GDC San Francisco 2007 - Scarface Post-Production
May 13, 2009
MP3 Audio: GDC 2007 Post Production Audio model on Scarface (11.92mb) Download
By: Rob Bridgett
Genre: game sound, interactive mixing
Tags: game audio, interactive, mixing, sound
Session Description
SCARFACE used a unique model for its audio, combining conventional audio development from the beginning of the project and augmenting this with a movie-like post-production audio phase at Skywalker Sound. This essentially concentrated on two major elements, sound design and a final mix.
Post production Sound Design
The audio development team spent a week with Oscar winning sound designer Randy Thom reviewing the game's audio and took away assets just prior to alpha. Returning two months later with most of those sounds implemented for a final week of concentrated sound effects replacement.
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Post Production Mix
The entire audio development was also taken to a movie mix stage for three weeks where all the sound for the game was mixed. This used unique proprietary technology that allowed a mix control surface to be attached to all the sounds in the game and enabled the game to be mixed by a motion picture mixer Juan Peralta.
The lecture talks about the work flow aspects of taking the audio development off site, as well as the technical and aesthetic advancements made during the Scarface project.
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Description
sound design for the moving image / interactive media
Latest Posts
- GDC Canada 2009 - Post-production Audio Panel
- AES 2008 - Interactive Mixing Lecture
- Develop 2007 - Interactive Mixing Lecture
- GDC San Francisco 2007 - Scarface Post-Production
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